

Instead, continuing the story retells the same events, only this time from the perspective of 9S. The full game is 17 chapters, but the first playthrough concludes at the end of chapter 10. Complete one of the game's true endings and you'll unlock a Chapter Select mode to revisit missed sidequests. But this is 2017, so naturally this a ploy for players to demand a sequel (or for the publisher to sell DLC), right? There are many fascinating twists and turns along the way, but when you fell the big bad it seems like the journey is over, even if it ends on a mild cliffhanger involving the perplexing fate of your sidekick, scanner android 9S. Here's how the game is structured: For the first dozen or so hours you play as android 2B, a man-made creation sent to earth to rid the world of pesky machines spawned by an alien invaders. But stick with it, because the new additions aren't secondary stuffing drip-fed out to pad the length of a brief adventure, but rather the entire second half of an intriguing opus. After all, it's not unusual for people to put a game back on their shelf (or return a rental copy) once they roll credits, and ploughing through an additional playthrough sounds like a big ask. The point is for the player to discover Nier: Automata's secret second act. It politely requests that players stick around after the credits to unveil the full story (really, there actually is a post-credits message suggesting this), but it doesn't outright tell you what you'll see if you keep playing, just as Konami audaciously didn't inform anyone about Castlevania: Symphony of the Night's second castle upon release. The funny thing is that Nier: Automata doesn't advertise three of these campaigns. No, instead Nier: Automata is comprised of four different campaigns, which is a very different situation. That's a myth - one based on the first Nier that actually did require such a task.

First things first: you don't need to play Nier: Automata four times to get its true ending.
